I Have a Scatter5 user here that have an issue specifically with e-cycles, it seems that the line with bpy.data.libraries.load(blend_path, link=link) as (data_from, data_to): is causing an OSError situation, it is failing to locate the blend_path, even tho the path do exist on the user computer.
Any clue why this would happen only on E-cycles 3.0 build?
Tested the mnee caustics build, refractive caustics works pretty well, but reflective caustics only blurred reflections, is the current mnee caustics does not yet support the reflective caustics of metal? and future does mnee support reflective caustics?
Hey Matthieu I recently sent you a private message for a purchase I made on the blender market before the fiasco, please check your inbox, wasnât sure if you saw my message, I was only 6 months into my 1 year sub on blender market, and I havenât had any access to any of the later builds since 3.1 and nothing for 2022. Please reply to my DM Thanks.
Mathieu seems to be on an extended break of some kind, so if one of you dudes could answer the following, that would rock indeed.
I have an animated displacement waterfall that is the only thing moving in my scene, and I am not seeing motion blur in my test renders. Is it possible to get motion blur on animated displacements in E-Cycles? If so, please tell me how! Octane was able to do this, even years ago, when I still used it.
Hey Byte, could you please let me know where you mailed him to get him to respond. I havenât received a response from him, not even in DMâs, itâs been three weeks since I messaged him
and I canât find the updated files anywhere not on Blender market, where I still have 6 months of updates left and not on Gumroad either. I donât know where to go to get the 3.2 versions that he was supposed to upload.
sorry for the silence, the 3.2 release was more complex than thought. @BD3D thanks for the report, this API call is 100% the same in E-Cycles and Blender, what exact steps should be done in Scatter to reproduce (in case it still happen on 3.1.2 or 3.2 RC)?
@xyahr thanks for the feedback, reflective caustic support is not planned as far as I know.
@bello_quadri all E-Cycles Pro versions have light linking. Itâs available in the render panel â smart light for the 1-click solution or in the object tab â shading for the manual way.
@ocularevolution E-Cycles Pro is for professionals. The price is made so that mot professionals doing rendering will get a return on investment within a month (thanks to spared machine and time). If you are only occasionally rendering, you can get the $1 version here.
@norka Motion blur for animated displacement in E-Cycles is like in vanilla Blender currently. While I have plans to implement a more modern displacement algorithm, I have no release date for it yet.
@Falgor Iâll try to publish benchmarks asap. If you are only looking for out-of-the box render speed though, I could do a $1 version for Mac maybe. The Pro version offers up to 8x faster rendering thanks to better denoising. As the speed-up comes from reduced sample count needed for the same result, this work on all platforms (rendering 256 samples instead of 1024 for example is about 4x faster on CPU as well as GPU and this on Mac, Linux and Windows)
Iâm planning to get a Mac Studio (base) so any performance improvement would be welcome, even though Iâm not sure how much 3D work Iâll get at the moment.