Created this Coal Wagon as part of a larger project spanning two months. Modeled in Blender 3.6 using heavy symmetry with the mirror modifier. UVs handled in Blender with assistance from TexTools, Texel Density Checker, and UVPackmaster3. Small damage and cracks made in ZBrush. Textured and baked entirely in Substance Painter, utilizing three sets for the body, undercarriage, and coal. Rendered in Unreal Engine 5 as the entire scene is developed within UE.