What might be the easiest way to add displacement/bumps from noise texture node into a mesh using geometry nodes?
Currenly I have done this basically like this:
take a noise value (Noise Texture)
scale the object normal with the noise value (Normal and Vector Math)
add the scaled normal to the position value (ie. create the displacement) (Position and Vector Math)
feed the result to Set Postion node
It all works just fine and I get what I want. But feels a bit cumbersome. Is there some kind of height property I could directly transform instead of having to deal with both the position and normal values?
Oooh! So I can feed the scaled normal straight into Offset! That is exactly what I wanted. And now that I think of it…of course it works. Now I can get rid of the Position and one Vector Math node I thought I needed. So now the original list is:
take a noise value (Noise Texture)
scale the object normal with the noise value (Normal and Vector Math)