Wasn’t sure how to title this. Given a mesh, some sort of pattern (top pic) that acts as a trim for a building, how would you go about creating an angled bit like in the bottom pic?
I created this by overlapping the 3 parts and using intersect, but it isn’t a fast or nice process. Feel like there must be an easier way.
I’ve tried using sheer at 0.5, boolean modifier, and also using sheer of 1.0 and then bevelling. Nothing has given me perfectly equal face widths beyond intersect and doing it by hand.
Not sure about the easiest way, but if it’s symmetrical I use Symmetrize(Mesh menu in edit mode) for that. You need to manipulate the origin with Affect Only Origins
to place it in the right position and rotate it appropriately though. Symmetrize works only on selected geometry, so you can do it multiple times and with multiple angles.