First trailer on two made for an upcoming video game project with Etienne Vittani.
During a short month, we were in charge of all aspect of creation. Fleshing a pipeline to work on the same softwares at the same time. Using Blender, Unreal Engine and Perforce along with other softwares to flesh assets and environement. VFXs were made with EmberGen, and Niagara for Thrusters.
Spaceship was the only asset given by the videogame team.
Cut has been made on DaVinci Resolve. SFXs and music edits from stems are from ours too, based on https://www.premiumbeat.com/royalty-free-tracks/mystical-things
Really nice work on this.
I know it’s minutia, but you wouldn’t see fire and smoke in space since there’s no oxygen.
Anyway, ignore my observation and keep up the good work.