hello
Is there a way to do it: mesh decals (decal on the edges of the meshes) as in the image below?
thank you very much
hello
Is there a way to do it: mesh decals (decal on the edges of the meshes) as in the image below?
thank you very much
https://www.youtube.com/results?search_query=blender+edge+damage
Several approaches, depending on how you want to do it.
Thank you for your help
actually I want to do this by procedural textures on the material, in the normal or displacement channel.
like this plugin from unreal engine :
thank you again
It does not appear to be supported by default. (See Link)
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It’s a different video.
You may try insetting and rectifying your UVs ( maybe by th euse of (TexTools ) ) and then
Or paint inside/outside UV island b/w and use an erode/dilate filter (also availabe in Blender using the compositor… )
does anyone know how to make these holes in the mesh only with the material in blender?
follow the link with example:
thanks