I’ve been using blender on and off for a while, I must say I suck pretty badly. Though only practice makes perfection
I’ve been creating a hallway to place in a game, creating the whole mesh, then at the end I will seperate things. I have a problem that I can’t find an answer too on google so I am trying here.
I insert an edge loop as per say the following picture.
Now this is what happens when I initiate the edge loop.
It adds in vertext at the top center and adds 4 additional edges from the outmost vertices, and I am unsure why.
I have been using extrude, vertices(welding) and thats about it.
It’s probably a common problem with inexperienced modelers
I can’t find the root of the problem but I found a simple solution. I deleted the vertex connecting all of the triangles created by the failed edge loop, recreated the missing faces, and then the loop works fine.