Hi, new to Blender (about a week old) and I’m curious to why this happens. Basically I’m trying to extrude a face to create legs for the model (which is fine) but when I go to create 3 edge loops on the leg, it creates triangles on the inside thigh.
Is it because I have a raised edge there? Have I create more vertices than it can handle (so it wants to create triangles). I’m following a tutorial by Jonathan Williamson and of course, his edge loops goes all around the leg.
Can I ask how to rectify it. I want to do it right as I’m wanting to do this for a short trailer/animation project so I’m trying to learn the basics and theory as I go.
You Sir are a genius - Although I’m sure I tried that before, but I’m not going to complain - the edge loops go all around the legs. I’ll have to read up on what the remove doubles does (I take it’s where vertices overlap when they join)
Remove doubles uses a certain threshold (Variable, in the tools bar) and merges those verts into one. Removing any redundant faces or edges with it. Usually helping some of those common problems that many noobs have (I’ll be honest, happens to the best of us, not just noobs)