Please somebody tell me if I’m right. I’m using cycles to bake textures of a low poly head model. However I noticed that the baked texture is marked by the edges of the mesh faces.
At first I thought that the reason for that is that I had not enabled shade smooth. But I tried again and got the same result.
So my conclusion is that, even though the texture appears smooth in the viewport because the shade smooth was applied to the mesh, cycles will not take it into account when baking and so the only alternative to get smooth baked textures is to use a very high polycount model. Am I right or I’m missing something? Thank you and have a nice day.