If ive got two intersecting sets of Faces in blender how can I go about
performing a boolean operation on them? As I understand, the boolean in blender is object<->object, not inner mesh.
Id basically just like to create a set of points along the intersecting planes.
I don’t think EditMode-booleans even exist … not to speak of working&performant booleans at all (i had quite some troubles some time ago).
You can try to
select one part of the mesh
seperate it ([P])
perform an object-boolean on the two resulting objects
But i can guarantee you that you don’t want (i.e. you will not like it) the result this produces.
An alternative to the built-in boolean functions is the python script (“megabool”) i posted in the link above. At least it produces whole meshes and doesn’t make wrong faces. (search for “/megabool_r12_hoehrermod_v1.py”)