Edit: Nevermind

I’m trying to unwrap the iris mesh in my eye model, and for some reason the unwrapped uv’s are strangely torn. I’ve made sure that all of the nessecary vertices are selected, and I marked a seam (which works fine). For some reason, this weird tear appears in the unwrap, and I can’t figure it out. :spin:

I’ve attached a screenshot below. I’m using an SVN build which I downloaded last month. I’ll try it with the regular release (curse you UV Face Select Mode!!!), and if there’s a new SVN, I’ll see if it happens with that, but I’m guessing the problem is much more simple than I’m making it out to be.



Just out of curiousity, did you remove doubles to fix it?