Blender automatically recalculates the normals to defaults at each frame update, i don’t know how to turn that off. This would be helpful to control and animate hair however. Anyone know how to prevent the normals to reset themselves?
Thats bad if i cant modify the normals. really bad… :spin: I cant think of a workaround for my situation. :spin:
basically I need some objects in the file to have their normals facing upwards before export from Blender. I could do it in the exported text format file with a simple python script, but not all objects will be like that. And theres no way to know which ones will. Unless I have specific naming conventions for some objects which do. But that is very inconvenient in my case.