And yes, I’m still working on it, if I do something, I try to push it as far as I can, but that also means that it takes lots of time since I’m doing things that I have to solve myself, things that are not really possible in Blender’s current state. And that takes a lot of hard work and testing, I’m really very sorry…
Of course by the time I’m ready with it, Blender has already gone opensource, so it probably will be for nothing anyway, but I like to go to the max, even if no-one will use it in the end…
Coding itself is more fun and rewarding sometimes than the end result.
Anyway, like I said many times before, try some of the other exporters like POVanim by JMS or Blenderman, or the VirtuaLight exporter…
Or maybe experiment with Jandro’s YafRay raytracer, even just testing will help further development…
Well, wouldn’t really be possible with LF, there is no sourcecode, but Jandro’s raytracer would be a possiblity. On Jandro’s forum you can find a link to some pictures of my own raytracing experiments, nothing spectacular but I’m porting some things from that to Jandro’s raytracer at the moment (well not really at this moment, lots of other things to do).
hey eeshlo! dont take my comments too personally, i was just kidding. okay, maybe i do have a strange sense of humor, but you’ll just have to bear with me . too bad.
im very happy that you are doing what you’re doing, and i wish you all the best of luck! i really think that all that hard work should be rewarded, so folks, give eeshlo a round of applause!