Hello,
I am working on a large environment render using several render layers composited together. I am rendering everything in Cycles, except for some volumetric clouds and fog set in a separate scene that uses Eevee to render the fog ( to save time rendering volumetrics) using the technique in this video. https://www.youtube.com/watch?v=aErwJVcoprc&t=249s
The problem I am running into is that I also have alpha plane trees set as holdouts in the fog collection/eevee scene and Eevee is rendering the entire object as a holdout not taking into account the material’s transparency.
I have put together a simple demonstration of the issue below.
Top: The Alpha transparency is not being taken into account when set as a holdout collection in Eevee., (notice sharp edge of the plane)
Below is rendered with cycles, notice how the alpha plane transparency of the leaf is acting as expected.
Is there anyway around this? I do have film> transparent activated and alpha hashed on in the material properties. I am still relatively inexperienced at compositing so I apologize if this is hard to understand. Thank you for any help or advice.