messing around with eevee and the shader to RGB node, and making a crosshatch shader
(not sure in witch category it belongs )
messing around with eevee and the shader to RGB node, and making a crosshatch shader
WOW it’s beautiful! I love it.
Thanks
Gonna try and add some more randomness
Great results. Disclaimer: I love non photoreal graphics
thanks, I’ve been enjoying messing around with those, especially now wit the shader to rgb node, shame it doesn’t work in cycles
Gotta give that node a try. Already saved Your screenshot
I might share the node when I’m done with it
you know what, scratch that, I’m uploading it now
if anyone wants to try it out/ mess with my node mess, feel free (but if you do plis share)
I’m a bit of a noob at shaders btw, so the whole thing is a bit of a mess, you have been warned
still gonna mess with it more myself
I’m a noob here, and just found this thread. Very cool effect. I wonder if you have thought about a way to make the crosshatching conform to the modeling- that is, to curve so as to support the sense of depth and shape? I have no idea how to do this myself, but it’s one of the main things I want to figure out.
honestly I’m very much a noob when it comes to shaders myself, I tried to think of a whay to do that bu couldn’t think of any, maybe using the layer weight node might help but idk
The only thing that occurs to me is that there might be some way to use the normals, but that’s as far as I get.
can you upload the node group,it looks awesome
wow thats super. whats the node setup.
This is brilliant!