i’m trying to manage EEVEE light system and i’ve some problem baking Indirect light.
Baking the light, the projection of the light of the probes appear to be a smooth square and the result is terrible…
The only light source is the World Environment Texture (HDRI texture), no light point and no sun.
Someone know how to manage that kind of ‘shadows’?
I had try to touch every kind of parameter, Cubemap size, Diffuse bounces, number of probes…etc…
I would like to smooth this ‘sorts of shadows’ and then, if it’s sufficiently smooth, add a Sun light point with realtime shadows, someone know if is this possible in EEVEE?
Here’s the .blend file