Eevee faces

been working on improving my human faces and hair
I use both particle system and the new hair system and I am starting to like it a lot




The female hair is done with the particle system

This hair is with the new hair system
as is this one

all done in the old eevee ie not the new eevee :slight_smile:
faces sculpted in zbrush and some of the broader shapes moved around in Blender

19 Likes


painted in blender and polypaint, using eevee again
tiger sculpted in zbrush, refined in Blender

4 Likes

The human heads look great.

The feline, I’m not entirely sure (maybe its due to the angle), but the head-anatomy seems closer to a canine or maybe a bear?
There seems to be too much of a snout protruding forward, if that makes sense.
On felines, its more like a continuous slope from the front towards the nose, when viewed in profile.

On top of that, for a tigers it lacks that typical ‘beard’, I think.
But sure has a lot of pothential.

greetings, Kologe

yeah i would agree with that so far re the lion, I am slowly refining it. If you put too much hair it looks like a teddy bear , too little and it looks like he is bald :slight_smile:
Then i will have to paint some clump masks to make it less homogenous
I am still looking at the anatomy of the lions face, have n’t done any wildlife for a long time, so hopefully I can improve it
The beard will will done with a clump map and frizzle of some kind

Thnaks for the feedback though, it’s a lioness and I need to really gather more reference to make it spot on
Lots of subtle things going on , which are sometimes tough to get right

Looks great. One question, with that amount of curves or hair particles, how much ram does blender use in your scene?

wel its not toot bad as I hide the sections that I am not working on and use simplify in the render menu. Re the lioness, its broken down in to different sections, head, body etc
The human head hairstyles though are all one group. just a question of reducing the amount of hairs in the interpolation modifier, then turn bak up for the render

My computer has 64 GB Ram and am using an RTX 2070 vid card
can’t really afford a new one right now :slight_smile:

1 Like





few more of my latest hair tests

2 Likes

hair is a weird thing, in one scene the hair looks nice and soft, but the same shader in another scene just looks bad/too strandy/liney. not sure if its a scaling issue or the size of the lights






more updates. just not sure whether to focus on eevee or cycles. both have thier merits
Eevee next is cool too, but I keep getting freezes/crashes

2 Likes

The last one reminds James Hetfield :laughing:

lol, its meant to be steven dorff, but yeah i can see the likeness in James hetfield too :slight_smile:

interesting fact , first used blender back in about 1996-7. I did try and learn it, but gave up after getting confused with the 3d cursor :slight_smile:


so this is done in cycles, basic shader diffuse/glossiness with SSS node. +displacement from zbrush
i want to add some of the other features like sheen etc, but will get around to it soon.
I was having problems with the principled shader, so decided to do it this way


instant mermaid

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