I’m currently learning Blender 2.8 and I have a question regarding shadows in EEVEE.
As you see in the picture, cast shadows look unrealistic as they get lighter instead of darker in corners. I tried contact shadows but this gives all kinds of artefacts / bad results
Does anyone know a solution or a good tutorial to understand how all this works?
Thank you!
What do you mean? Object scale greater than 1?
But that will cause all sorts of problems modelling: in edit mode and with modifiers, to list just two.
I wonder if there is a scale parameter in the shadow settings that does the same in a more appropriate setting.
What is it you noticed about scale?
I was not clear enough. I meant scale bigger (indeed, more than 1) I don’t really understand why this happens. You don’t have to scale alot bigger to already see improvement. this behavior is independent of unit scale function (scene -> units -> units scale) for some reason.
Also, play around with lamp power as there is a threshold where a too high value will result in the same shadow problem
In my current project I have to work small so I use the unit scale function and set it about 0.001. If you don’t do this, EEVEE becomes weird and you don’t even see any shadows.