I wanted to render my scene using Eevee, as Cycles takes a very long time. For some reason everything in Eevee looks darker than it should and even if I increase the exposure, it doesn’t look very good as there is a very little difference between the dark areas and the bright ones. Here is a picture of the rendered scene (I should hide the plane, as it doesn’t get hidden by Eevee and Workbench, and only by Cycles, but you get what I mean):
A render with Workbench looks fine. Is there anything I can do to make the Eevee render look like something? (Also is there a way to make the render on Eevee cast a shadow on the plane without showing the plane itself?)
The image I posted has the plane material set to Principled BSDF and the robot set to Mix Shader with Glossy BSDF and Emission. Moving the light closer made a difference to the robot, but not to the plane.
I think your default has become corrupted somehow, that’s not what the principled BSDF defaults look like next to a glossy shader. You should have the same amount of specular as the robot, but rougher, and nearly twice as much diffuse