Hi there,
I’m having a problem with Eevee and a mirror material. I placed a reflection plane and scaled it down to the object’s size, but the reflection is wrong.
Here’s how it looks in Cycles as an example (Viewport quick render):
And here’s how it looks with Eevee:
It’s like the objects are passing through themselves, which isn’t the case.
If I move the reflection plane downwards I lose the reflection entirely.
How can I fix this?
Thanks!