EEVEE Next real-time displacement test render (Blender 4.1 Alpha)




Finally I can render it after previous version just appeared black screen!

PBR textures from PolyHaven

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I’m so excited to try this in a stable version that doesn’t crash. I haven’t even been able to get a render with the alpha version.

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Yeah, sometimes lot’s of crashes. Especially if there’s too many polygons or complex geometry. At that time I wanted to try rendering my old Eevee forest scene in Eevee to EEVEE Next, but yeah, it just closed itself, LOL…

I can’t even render the default cube. ):

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No way, that’s bad! :smiling_face_with_tear: