A nurbspath with a circle object as bevel, look kinda strange in eevee, tubes dont make smooth turns but are straight and angled.
I would not think that this would render engine dependent (its a shape), or is it just a part of eevee that is not yet finished ?. Or is it a bug ?
Also workbench has this effect.
Note its only when rendering not in vieport display rendering on CPU (my gpu not suported).
I have no problem with beveled nurbspath.
Most of times when a path does not render as smooth as expected, it is because of a lack of resolution in U direction.
If it is a platform specific bug. It does not seem to affect my build under linux.
Yes i know, when i render above i get straight tubes, so not as rendered in the viewport. In the render its not bended, its a couple of straight tubes. with sharp corners folowing the nurbspath and not the smooth bending.
I have same result in render.
Does a reload factory setting before adding a nurbs path change something ?
By default, Render U setting should be equal to 0. That means that is viewport resolution that is used.
If Render U equals 1, it is normal to have straight lines. If it is increased to 12 or more, result should be smoothed.