EEVEE Procedural Holographic Material using Glass Shader and RGB colors

In the this video [Holographic Material](https://www.youtube.com/watch?v=5AaMEjYLCgQ&t)
i used below node:


and how it’s look:

YOU CAN ALSO ADD MORE NODES TO THE SAME MATERIAL USING MORE RGBs FOR YOUR EXPERIENCE.

ATTENTION! YOU NEED TO ADD HDRI OR ANOTHER ENVIRONMENT NOT JUST SOLID COLOR

Welcome to the forum.

This is a well known technique for producing dispersion effects in Blender (particularly Cycles).

You need to be careful if you go down the route of adding more colours however. The add shader adds colours linearly and if you were to add say Cyan, yellow and magenta into the mix, you’d likely end up with some RGB values above 1 which would mean the material reflected more light than it was receiving (at least that’s how it works in Cycles - not sure about Eevee).

This can be useful in some circumstances, for example if you are trying to make a fluorescent material - but you need to be careful with it.

If you are interested in dispersion or holographic effects - maybe check out these threads: