- https://fredcomal.artstation.com/
- https://www.youtube.com/@Fred-CoMal
- https://www.facebook.com/profile.php?id=61558410399228
Music : Watermello : “Feather”. (?)
→ https://pixabay.com/fr/music/lofi-lofi-chill-lofi-girl-lofi-488388/
Just another physics simulation test, “Rigid Body” style, using Eevee.
The boy’s presence is purely for aesthetic purposes.
I do regret the lack of realism in this character’s animation… But it’s acceptable. Besides, he does distract from the simulation a bit, but I can’t be bothered to drown him in more blur or even fog.
There’s not much to say about the Ridig Body simulation itself: it’s an old think I made a long time ago : Example of a simulation test that we see 1000 times or more on YouTube tutorials. ![]()
I simply added colors and an AI-generated bump map, for the fish & the vengeful child’s head on the big “cannonball”.
Again, I didn’t try to control the animation speed (for example, the last big oaf seems slow).
A small “discovery” and/or surprise: this time I selected the slow speed for the video rendering in Blender’s Video Editing (after the initial global rendering as “image sequences”): I’m pleasantly surprised by the small size of the final video. Nice.
Viewport 1
Viewport 2
Miniature


