My rendered scene
Your subdivision modifier is set to 6 levels in the viewport but only 2 levels in the render. Crank it up to 6 and it should look the same.
Hello everybody, hope all is well in these difficult times. I’m a newbie to the ‘Blender’ application itself and the forum, currently, I’m unable to post any questions, I was wondering / hoping if anyone could help me out with a rendering issue that I’m currently experiencing in Blender? Thanks
Thanks man you save my day, I’m just a newbie in blender and familiarizing the commands on blender haha
try to unplug world material. it works for me
In my case the issue was that a light was set to hidden in the viewport but set to visible in the render. This is important: render view will respect light visibility settings, and so will the final render.
Example problematic settings: