What I’m working on a game that may require several humanoids at a time. I’m hoping to keep system requirements down to something reasonable ( even though we may all be using 12 core laptops by the time I finish it ).
When making a humanoid walk in-game, which way is more efficient;
Setting the keyboard controller to armature poses directly, or
setting the keyboard controller to IK solvers that control chains of armatures?
The first way would require each sensor to control multiple IPOs, but the second way requires IK calculations to keep up.
I’m a bit new with the game engine and I haven’t found a tut that covers this.