Some work for a client of mine. Retopology was done with quad-draw in maya, but the rigging, texturing, rendering was all done within Blender 2.80. Render times are suffering within Blender. Cycles is not currently as optimized as others, (2 x gtx 1080ti) but I enjoy the Blender texture workflow even with it’s quirks.
nice work !!!
I like it! When you say retopo… Was the original model photoscanned?
The original file was from the manufacturer. They could only provide a pretty messy triangulated mesh. Although I wouldn’t mind trying out the photo scanning approach sometime!
Just saw this brand for the first time today after seeing your post.
Nice retopology and renders.
I featured you on BlenderNation, have a great weekend!
Right on, thank you
Read about the creation of this scene on BlenderNation: