Egg Product Render

(Riley Brown) #1

Some work for a client of mine. Retopology was done with quad-draw in maya, but the rigging, texturing, rendering was all done within Blender 2.80. Render times are suffering within Blender. Cycles is not currently as optimized as others, (2 x gtx 1080ti) but I enjoy the Blender texture workflow even with it’s quirks.

15 Likes
(anas) #2

nice work !!!

1 Like
(Karl Beiler) #3

I like it! When you say retopo… Was the original model photoscanned?

(Riley Brown) #4

The original file was from the manufacturer. They could only provide a pretty messy triangulated mesh. Although I wouldn’t mind trying out the photo scanning approach sometime!

1 Like
(Sol Hunter) #5

Just saw this brand for the first time today after seeing your post. :stuck_out_tongue:
Nice retopology and renders. :wink:

(Riley Brown) #6

Thank you!

(Bart Veldhuizen) #7

I featured you on BlenderNation, have a great weekend!

1 Like
(Riley Brown) #8

Right on, thank you

(Riley Brown) #9

Some WIP shots

(Riley Brown) #10

A few additional renders