This is my current WIP for my portfolio. Currently sitting at 1.7m verts, but this will be lower once i reduce the bevel resolution of the curves (they’re at 3 atm). I’m not really sure how low I need to get the vert count before exporting into Octane though, but I’m well over my GPU’s limit (gts450). The obj. file is 12.2mb and crashes Octane as soon as I open the file. Anybody have any idea what file size I should be shooting for? (or possibly a vert count?)
indeed. wow tough predicament concerning the vert count… you might end up having several different versions of the file depending on the shot/render.
for distance shots, where geometry will be far smaller than the pixels that eventually represent it, you might consider ditching parts of geometry in favour of faces with textures/transparency applied, so it will still look convincing from a distance.
for closeups, perhaps remove some of the geometry that isn’t going to effect the light in a big way…so you keep the really important geometry but make the overal mesh ‘lighter’.
Very nice mate!
Incredible amount of trusses, and detail, i bet u used arrays heavily.
As for rendering, you can always get a better computer, or sent it to a renderfarm, or do what zeffii suggested.
Decreace the bevel as well, especially for distance shots, where it is just useless.
Wow! that is a serious piece of work that you have there. I think it’s incredible how you have created every metal beam to almost exactly like the real thing. Great job!
About Octane Render:
I use Octane render for my scenes aswell and don’t seem to ever have a problem importing a mesh that is 40+mb in size.
I think that the size of the file doesnt matter but it’s the vert count that does. 1.7m is alot! you might want to aim for 600-800k if you can 1m if you really cant go below. are you using subsurf? also could you post a wireframe because it is a little difficult to help without one.
I use a 1GB GTX460 Gddr5 oced to 850mhz on the core and have never had a scene crash with it, pretty awsome.
What cuda version are you using? try updating to the newest 3.2 Cuda, has a few fixes and tweaks.
Well…I just spent the past hour removing verts and was fairly successful I found a bunch of excess verts in the connection plates (about 200k of em…ouch) and dropped the resolution of the tubes down so they each consist of only 8 verts, so now I’m down to about 851k total I can successfully import it into Octane now, but I still have a lot of modeling to do.
@ zeffii: I did consider using planes with alpha maps for the beams, but due to the fact that I want to render it 34"x48" @300dpi, I will need that extra bit of realism that 3D beams offer.
Thanks for the comments, and I will post an update once I have the upper beams in place.
A little update:
I’ve gotten most of the beams finished, so I will be starting on the details next.
This is a piece for my portfolio, but I will be printing it fairly large for a poster and I’m still debating about how I want to go about creating the environment.
@DDD: Yes this does use a ton of modifiers I might post a rendering with the modifiers turned off so you can check it out, lol.