DDD
Face mesh is overall more angular and slimmed in the cheeks. It can use a touch more reduction in the cheek region in line with the corner of the mouth.
Hair - The hair actually has good flow and great variation of strand length in the back of the head. The hair texture has nice variation of color to this point.
Eyebrows - about the right height above the lids. They are still a little full in relation to the reference. But they look good and when the actual hair color is applied then youâll be able to decide whether to trim 'em down or not.
The mouth - Not certain if you worked the bottom lip but it appears more tapered towards the corner of the mouth. Seems to be spot on.
Nose - seems fuller at the tip and appears more elongated, matching the reference pic. Nostrils are better, less pinched, but they need to be a bit more full. One small correction, the nostril opening however, needs to be tilted down some. Look at the reference. The adjustment is simple. Select the surrounding poly faces or verts around the nostril, and still using a small amount of proportional adjustment, rotate the selected group downward.
Nose bridge - Needs slightly more thickness, particularly in the region between the eyes.
Now the challenge ⌠the eyes. The eyes and mouth are the hardest to replicate. (The lashes are great by the way. )
The cornea size appears to match the ref picâs. The lower lid has close to the right angle and has the slight bulge below the line of the lid. However, the eyes need to be more open. The top portion of the upper lid directly above the pupil and cornea, needs to be raised.
That means, (again) using the proportional editing tool, select a few verts in the that region of the lid. The proportional radius should include the region of the eye immediately above the lid but not any polys of the eyebrow region.
By raising this area the eye will be opened wider and create a more enticing slant of the upper lid downward towards the outer corner of the eye. See the reference for perspective.
Lastly, the outer corner of the eye is too widely spaced. Needs to come in a touch.
Good training and outcome so far.
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