Hello all! i tried to make this technical question the sexiest possible…
Since a few days i am trying to make clothes.
Blender has a cool feature for that:
-You set up a collision target
-then you set up a mesh that you make “cloth”
-you clcik on collision / bake button
-…and it makes the cloth fall on the target like that:
well… it is ok if you want to design mexican costumes!
But when i try to design mor sohphisitcated clothes, i am not happy with the result.
In my opignon, mordern fabrics like lycra or even tight cotton t shirt would react more upon elasticity than gravity.:
a random exemple…
if you watch closely at the fabric (the FABRIC!) you can see that gravity does not really affect the folds but the tension toward the “target”.
SO my question is:
Would’nt it be nice if we have a solution to avoid using gravity but rather elasticity to calculate the folds?
By looking at the works on this forum, it seems that everybody use simple gravity…
So if you agree or desagree with my theory, if you know a solution, if you are a NASA ingeneer working on a wet t-shirt simulation system… feel free to comment!