Is there a way to make collisions between rigid bodies and static objects absolute and non-elastic? If I run a rigid body cube into a static cube, the rigid body cube will mush into the static cube, and then bounce back.
Thanks in advance for any help!!
material tab, elastic, dampen off, friction low
Thanks for the reply, but it didn’t work
Then again, is there anything I have to do to enable material physics? Because nothing I change in the material physics panel seems to have any effect on how my cube behaves anyway…
is it dynamic?
I believe that happens because you’re using dLoc for movement. Use another method (like linear velocity) for movement.