Elastic Collisions

Is there a way to make collisions between rigid bodies and static objects absolute and non-elastic? If I run a rigid body cube into a static cube, the rigid body cube will mush into the static cube, and then bounce back.
Thanks in advance for any help!! :smiley:

material tab, elastic, dampen off, friction low :slight_smile:

Thanks for the reply, but it didn’t work :frowning:
Then again, is there anything I have to do to enable material physics? Because nothing I change in the material physics panel seems to have any effect on how my cube behaves anyway…

is it dynamic?

I believe that happens because you’re using dLoc for movement. Use another method (like linear velocity) for movement.