Construct a cube, subdivide it a few times, and assigne two materials: low_bounce and high_bounce to different faces of this cube. Flatten the cube to create a large floor area. Assign elasticity of .3 to the low_bounce and elasticity of 1 to the high_bounce cube. Then, assign elasticity =1 to a ball (a small icosphere). Duplicate this ball, and make them both into rigid bodies. Start the two balls at the same height, each one over a region of different material.
My expectation: the balls should bounce to different levels. They do not. Also: change the cube (multi-material) to ghost, and the ball still bounces. Clearly a bug.
Simply press “P”
Thanks for any advice on how to achieve different bounces on the different materials. I am using Blender 1.63a on a Mac.