Out of curiosity and educational/fun purpose i decided to try texturing and rendering something for offline rendering and try to achieve as photo realistic results as possible.
Since normally im dealing with video game models and texturing/shaders or only make models, offline rendering and lighting are basically new area for me.
Final goal: being able to make extrime closeups which will still phovide photorealistic reesults and basically achieve the point where it would be almost impossible to tell the difference between render and real picture.
Subd 0:
Dust geometry added with geonodes:
Before and after postprocessing in Affinity Photo:
FullHD: