I created this character while taking the Organic Modeling course at UNSAM, a couple of years ago. As I wasn’t very satisfied with the result, I decided to come back to the project, polish a few things and make a proper presentation.
The original work was made in Zbrush and Maya. But for this new version, I made all the polish and tweaks in Blender, except for the textures, which I paint in Substance Painter. The hair was my first serious take on Blender´s hair system, still need more practice with it but I’m overall happy with the result. I used Cycles for rendering.
Very good character, not hypersexualized like some elven girls we used to see in 2d and 3d art. (Who in the world would go to a battle wearing a bikini? )
I think the lower part of the legs are a bit oversized and you could put a little bit of expression in the face.
But the project is very good anyway!!
Congratulations!
I tried to keep the design of the character as believable as possible, and outside of the “fan service” style seen in in this genre. I agree with you with the proportions of the legs (in fact, the problem it’s in the boots and not the anatomy itself, the legs are far thinner) and I thought to modify them; but I didnt want to spend too much time on this right now, and move on another projects.