I have a chandelier in my scene, which is positioned in the center, and provides the majority of the light to the room. There is no natural light entering the room from outside.
The chandelier has six candle-style bulbs, which I’ve added an emission shader to. In order for my room to be bright enough, I’ve had to crank the strength of the emission shader up to 2000, and it’s causing the color in the candlesticks below the bulbs to be completely white and blown out, with no detail showing in them or the bulbs.
If anyone can tell me what I need to do to make sure my room gets enough light, while retaining the detail in the bulbs and candlesticks themselves, I would be incredibly grateful for any help you all may have to offer.