Hi. I am trying to generate a rubber button that when pushed a light will turn on within it.
Similarly to some electronics in the market (light behind the interface).
I manage to create a fairly ok rubber button with some sss in the principle shader. I added a plane inside the button and crank up the emissions on that plane. Then I realized that in order to see the light I needed to add some transmission also in the sss material. I added as less as possible since I like the look of the initial sss rubber button.
There is something funny that the emission is noticeable at certain angles only. On top of that It does not look super convincing. So two questions:
- Why the emission acts differently according to the angle of the camera
- How to portray a more convincing effect. Maybe with bloom in photoshop? I understand that cycles does not a bloom node, but there is a possibility to create it in the composition tab.