I’m trying to follow a tutorial, which has Emission and Volume linked in the material.
But instead of a fair color, mine looks all blocky / pixelated / ugly.
I tried it on my laptop too, with the same failed results. Both with Blender 3.1.2
Perhaps a bug or a setting I’m missing?
(Noticed that last second, but the strength didn’t make a difference.)
I played around with the render now and found out that in Eevee it looks this blurry,
in Cycles it looks blurry in Material Preview,
but in Cycles Rendered it has the right look.
I was talking about the tile size, not the other values. The values there I have are almost zero because I don’t want the viewport trying to reproduce volumetric in Blender cause Eevee controls how the material preview mode works.
Anyway, Eevee doesn’t handle well volumes inside meshes.