Hi guys,
I have an object, a block, using emission shader. I would like to create a material where the emission is the same, but the edges of the material also show up. Much like when using freestyle or some sort of cell shader, only not as strong and I would like it to be for the specific material only, not for the entire scene / all objects.
Any ideas would be nice, as a hobby blenderer I have no clue where to even begin…
Thanks!