Hello,
i have a problem with two ‘empty’ objects and an applied ‘copy rotation’ constraint.
The theory:
- ‘Empty’ A should rotatete 180 degrees
- ‘Empty’ B in the same time 90 degrees
My ideas was to apply a ‘copy rotation’ constraint to ‘empty’ B with its target ‘empty’ A and the constraint influence set to 0.5
The practice:
I rotate ‘empty’ A and ‘empty’ B is following nicely until 179 degrees. After that ‘empty’ B jumps 180 degrees and messes up the mesh.
I know i can animate easily both ‘empties’ seperately, but thats not the question.
The question is:
Does anyone know how to solve the problem? Why does it occur?
Thanks,
läx