Indeed, the article was posted in February 2022.
Texturing is one of the strategic targets for 2022. The first part of the project involves upgrading 3D texture painting performance, quality and tools, and is planned to be worked on in the coming months.
The second part of the project is a new procedural and layered system to create textures, aimed at PBR shading. That part of the project will start later this year, and we are sharing the initial design now for feedback from the community.
The first part mentioned was partially released in June 2022, in 3.2, with
3D painting improvements, limited to Color Attributes.
In January 2023, targets were announced.
And in the “there’s more” section of secondary targets, it was mentioned.
The procedural texturing project – while not having a concrete roadmap and resources yet – is still a goal.
Then, the module became orphan, in 2023. Unique developer in charge of Sculpt & Paint module was fired.
But, in other areas, most of primary targets for 2023 were postponed to settle new basics of 4.x series.
In Blender 4.0, principled shader was not the only shading node modified.
Noise and Voronoi textures were changed.
So, for 2024, 4 primary targets mentioned were already targets for 2023. (Extensions Platform, GPU-based Realtime Compositor, EEVEE Next, Brush Assets).
Vulkan passed from being a primary target to become a secondary target.
And procedural texture system is still a secondary target.
Medium and long-term list
- Blender Apps (unknown yet, we lack resources for it).
- Layered texturing (with a bit of luck it starts 2nd half 2024).
- Move to Vulkan (might be 2nd half 2024, depends on GPU Projects).
Things did not progress as well as expected in 2022 and 2023. But projects were not canceled. They were just delayed.
We can expect to see work done to obtain 3D painting for texture, when Brush Assets project will be finalized.
We can expect work on Layered Texturing to start, when EEVEE next basis will be consolidated.