Hello everyone. I am working on a game without using the Bullet physics engine at all. All “collisions” are faked by using properties, near sensors, radar sensors, and so forth. It has been working pretty well so far until I add multiple enemies from a hidden layer. I can’t for the life of me figure out how to make the copies not overlap each other. I was hoping to use the steering actuator set to ‘flee’ but since all of the enemies are the same objects, they try to flee themselves and the game breaks.
I could make it work by creating a ton of copies (so its not the same objects that are added) but that would require making A LOT of changes to my current logic bricks and I don’t really want to do that for every enemy that I make.
I don’t know any Python at all. The entire game is logic bricks. Thanks.