Enneper Order 3 - Math Function (X, Y, Z)

Hi @anon75652222, good idea asking over at stackexchange. Mr/Mrs lemon was very helpful. I forget to use those helper functions which are quite useful.

I’ve modified my suggested surface formula to use the helpers. It’s much more useful now. Here’s the formula and a couple of examples. The last one is a test render of an order 3 surface.

X = v * cos(u) - v**a * cos(a*u)/a
Y = v * sin(u) + v**a * sin(a*u)/a
Z = h * v**c * cos(b*u)/b
U: 0  2*pi
V: 0  sqrt(2) [This can cause the mesh to grow quite large depending on settings]

A Helper: 5   Higher values affects the curvature towards the top edges
B Helper: 3   Sets the Order
C Helper: 5   Affects the central curvature
H Helper: 3   Affects the height in Z direction

Thanks for bringing this to light. I’m enjoying my math shapes again and I’ve started playing with Sverchok. It’s way more powerful than the last time I looked at it.

Cheers and stay safe!