Entrapment Quimic

During 2020 I had the pleasure of working with Obscure Jam Studios one their upcoming game Entrapment as character artist. Quimic is one of the characters I worked on based of concept art by Nicole Robinson and is the player character in the game. I was responsible for making the high poly model, low poly, uvs and texturing. All modeling was made in Blender and for texturing/baking I used Substance Painter.

Concept by Nicole Robinson: https://www.artstation.com/nicolioliink





High poly

Low poly

My Artstation

More about the game:
Entrapment Instagram
Entrapment Twitter
Entrapment Steam

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You’re on the #featured row! :+1:

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good work :slight_smile:

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Thank you Bartv :slight_smile:

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Thank you Artpixellz :slight_smile:

Sweeeeet…! <3

The game graphics setup looks like most beginners setup, horrible strong contrast, too much flashy emissive materials everywhere, over satured lighting, too much reflections on metals instead of subtle,
it’s harsh for players :joy:

But the character model is great about design and modeling.

I featured you on BlenderNation, have a great weekend!

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Thank you Bartv :slight_smile:

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Nice work :smiley: