Environment Art

Hi All,

I am learning some game art techniques so have decided to do Splash Damage’s Environment Art Test found here (concept attached). I am doing the modelling and uv mapping in blender, the high detail sculpting and texturing in zbrush and photoshop and the rendering in unreal editor 3.

Anyway the blender bit is basically done so here are two renders, one a uv test and the other a clay render with ao.

I’ll post the finished product when it’s done… any crit on the unwrap?

a.vector

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