Hello, on behalf of Trica Games I’m looking for some help on a CO-OP FPS project based in Unity. The project is aiming for a realistic style (think Tarkov) on current-gen hardware (PS5, XBOX Series). Due to a small team size, the position would see you doubling as an Environment Artist, as well as a Level Designer. The project is set to last at least 4 months.
Applicants should be ready for a brief one-on-one interview where we will discuss technical aspects of the project, as well as a quick rundown of the current schedule. Payment will be negotiated, during the interview please state your payment rate and any relevant specifics about your fees.
Requirements:
- 2-3 examples of game-ready environment models, preferably of different real-life scales, that show of understanding of texel density control, mesh density control, and usage of game optimization techniques (like vertex painting, decals, trim sheets, etc.)
- Demonstration of understanding FPS level design techniques.
Bonus:
- Experience of working professionally on a AAA project.
What skills we’re looking for:
- Hard Surface Modeling.
- Familiar with creating modular assets.
- Familiar with creating baked unique textures.
- Familiar with using Shader Editors in combination with Vertex Painting.
- Familiar with optimizing assets (controlling polycounts and texel density).
- Familiar with Unity’s lighting system.
- Familiar with level-design workflow, and how to create finished assets from level-design blockouts.
- Working in a team environment.
- Able to do at least 3-4 hours a day at least 3-4 times a week.
- Able to communicate clearly and effectively in English.
Software:
- Blender
- Unity
- Substance Painter
- Substance Designer (preferable but not required)
If you’re interested, please send me a DM here.