Environment Artist for Unity Based FPS

Hello, on behalf of Trica Games I’m looking for some help on a CO-OP FPS project based in Unity. The project is aiming for a realistic style (think Tarkov) on current-gen hardware (PS5, XBOX Series). Due to a small team size, the position would see you doubling as an Environment Artist, as well as a Level Designer. The project is set to last at least 4 months.

Applicants should be ready for a brief one-on-one interview where we will discuss technical aspects of the project, as well as a quick rundown of the current schedule. Payment will be negotiated, during the interview please state your payment rate and any relevant specifics about your fees.

Requirements:

  • 2-3 examples of game-ready environment models, preferably of different real-life scales, that show of understanding of texel density control, mesh density control, and usage of game optimization techniques (like vertex painting, decals, trim sheets, etc.)
  • Demonstration of understanding FPS level design techniques.

Bonus:

  • Experience of working professionally on a AAA project.

What skills we’re looking for:

  • Hard Surface Modeling.
  • Familiar with creating modular assets.
  • Familiar with creating baked unique textures.
  • Familiar with using Shader Editors in combination with Vertex Painting.
  • Familiar with optimizing assets (controlling polycounts and texel density).
  • Familiar with Unity’s lighting system.
  • Familiar with level-design workflow, and how to create finished assets from level-design blockouts.
  • Working in a team environment.
  • Able to do at least 3-4 hours a day at least 3-4 times a week.
  • Able to communicate clearly and effectively in English.

Software:

  • Blender
  • Unity
  • Substance Painter
  • Substance Designer (preferable but not required)

If you’re interested, please send me a DM here.

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