Hello folks! here i show my last project involving blender of course.
That project was for a test in a videogame company, but well… next time
Nevermind, i´m satisfied with the result anyway, given the time i have for it.
Modeled in 3d studio max, unwraped, textured, low poly in blender.
The challenge was i couldn´t use many textures i want, only 5 textures for all, so i managed to put all my diffuse in four 4096x4096 textures and in a different uv set and texture, the normalmaps ( same 4k ).
74 objects, 47,580 polys.
Lighting and Rendering made with mentalray, waiting for proper normalmap support in cycles