Abandoned Victorian Greenhouse Environment, I created for the 4th Erindale Discord Game Jam.
We teamed up to create game with Unity. - Poly Snatchers is a Noir Murder Mystery Game with Pixelated PS1 Optics.
We collaborated using Plastic SCM/Unity Version Control.
I created a bunch of props for the game, with mainly Blender, Substance and Speedtree.
Designed the level for the Greenhouse/Park-Area and helped with the Level Design around the town.
Also, created a few simple vfx for props, (for which I’ve made GiFs, which are unfortunately to big to upload here)
As well as a simple random-instancer-script for randomly spawning pots and plants to the level.
It was a great experience as always, to work in a small team on such a project. and good learning experience, to dip a toe into Vfx and scripting as well, and handle assets through the whole pipeline.
Greenhouse + Potting bench and Plant table ; modeled and textured in blender - 4758 tris
We needed to fill some space, so a classic solution: a maze; which i quickly designed and made these very simplistic hedges for. basically cubes with a tiling texture and a few scattered cards; i quickly captured in the garden and processed with Sampler.
These garden-tools been made in collaboration with Brian, who did a great job modeling these. I took it from there and optimized, unwrapped, textured and added them to the game.