I have been loathe to post my work lately as they seem to attract a lot of negative criticism, maybe because they are more ilustrative and some folks seem to hate that style with a passion
My goal really was to make clean looking cycles renders and it was a big learning curve for me.
I was doing comparative tests in Vray and Cycles and overall i like cycles more , though vray is cool
I am mainly trying to get back to illustration these days
just to mention the fog is all localised makes it a lot faster to work with
here are a few more from a different project, but same techniques/goals etc
i think this was maybe too ambitious for my first environment project, still have maybe 60 percent of the scene to model.
All models and textures done by me, mainly procedural stuff
I donβt know why these visualizations would encourage negative criticism???
You have good quality scenes here that could easily be used as f.ex. a gaming environment.
thumbs up from me!
Thanks, yeah i was quite pleased with that one. it was originally a VR render and the clouds look 3d, weird
The clouds were just a box mapped with fog with noise placed just beihind the bus, so it looks like clouds. was quite fast to render