Environment-sci fi corridor (Blender 2.80)

Hello everyone,
this is my latest personal project that i’ve been working on in the past few weeks, in which i tried to practice hard surface modeling, and building a modular environment .
modeling,texturing,rendering done in Blender 2.80, rendered with cycles and post-production in Photoshop.

you can checkout the full project for more details: https://www.artstation.com/artwork/oOlOLk

final render:


Let me know what you guys think and if you have any critiques or recommendations.

you can find me at:
ArtStation: https://www.artstation.com/imad_mss
Instagram: https://www.instagram.com/imadmss1/

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solid work imad!

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so much detail, nice

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Great work! Those cables right in the middle of the walk way are a cliche and a trip hazard. Could have improved the design by moving then to the side instead of right in the middle.

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Nice job ! It reminds me a lot of the style of Sergey Tyapkin :slight_smile:

Did you paint it with Substance Painter ? Is this a color id map on the third screenshot ?

@mrgesy Yes cables are cliche ! But this is a required element (almost mandatory) in the Spaceship Corridor specifications :wink:

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thanks, i was trying to make it look like the place is under repairs but you’re right i should’ve moved the cables

thank you, Sergey Tyapkin was a big inspiration.
no i didn’t paint it i just changed the color to random under view port shading

This in on point.

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I featured you on BlenderNation, have a great weekend!

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thanks bart !

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