Traceback (most recent call last):
File “C:\Users\Sebastien\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\textension-master\utils.py”, line 224, in
register(lambda: func(*args, **kwargs), first_interval=delay)
File “C:\Users\Sebastien\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\textension-master_init_.py”, line 2289, in register
return keymaps_ensure(register, keymaps)
File “C:\Users\Sebastien\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\textension-master\utils.py”, line 134, in keymaps_ensure
raise Exception("Default keymaps are corrupt. Restore Blender to "
Exception: Default keymaps are corrupt. Restore Blender to factory defaults before enabling this addon
And when I use Blender 2.82:
Blender version: 2.82 Official
Addon version: 1.0.0 (6th march 2020)
Traceback (most recent call last):
File “C:\Users\Sebastien\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\textension-master\utils.py”, line 234, in
register(lambda: func(*args, **kwargs), first_interval=delay)
File “C:\Users\Sebastien\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\textension-master_init_.py”, line 2289, in register
return keymaps_ensure(register, keymaps)
File “C:\Users\Sebastien\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\textension-master\utils.py”, line 130, in keymaps_ensure
raise Exception("Default keymaps are corrupt. Restore Blender to "
Exception: Default keymaps are corrupt. Restore Blender to factory defaults before enabling this addon
Could you please increase the version number of your addon each time you update it, this way, it will be easier for us to report errors/bugs.
Appreciate the report, just replied to the issue. I do get notification of issues on github so just reporting there is fine. I’ll do a version bump after fixing this. I do a lot of smaller commits so bumping each commit isn’t really helpful, but I’ll try to do it more often in the future.
Not at all, I’m still working on it, but it’s better served as a separate addon due to its size. I’ve found a way to pipe stdout/stderr to a separate buffer, but it’s experimental and prone to segfaults which I’m investigating, so I haven’t committed anything yet.
you have 1 or 2 tricks in this video for text editor. I began to study a little bit API around text editor but I still need more time… https://www.youtube.com/watch?v=m_owY486dlc. the video on incremental autosave has been accidentally deleted on my tablet so you can delete the link
I did this little one too https://www.youtube.com/watch?v=JDPvLzbQoDc&t=17s
because Sybren is using an external text editor in his tuto. after this I was thinking about a way to directly install addon from text editor and which link the actual file to the file in the blender directory with a function to save this directory and in another directory (or the exsiting one if the file was already saved. saved in 2 places so. and link this to a refresh. but they are certainly other situtation so maybe add a button in preferences to do a special refresh where it’s opening the file in text editor. and so on.
and I will update your addon search api ref to add the possibility to add it to console too. should be simple to begin
After spending all this time on Text Editor improvements, I guess I can finally conclude, that trying to improve the Text Editor with anything else than add-ons is a waste of time:
If you dont use the replying button under there messages… u ll have less chance that they notice it…
And also…perhaps they have problems actually that makes them unreachable?
I’m sorry, I’m buried in trying to learn C, in order to submit patches to improve the VSE, which is my main area of interest. Anyhow, you’re free to take it in any direction you want.